Most cringe-worthy would have been the lack of multiplayer content at launch of DOW2. That reflects the depth of options available to the players in the campaign. When I read through the forums there is a ton of discussion on the configuration players have been using, and best of all, arguments about which is best. Relic is now three games into the Dawn of War II series, looking back at the games what do you think was the best design decision you made? Are there any that you think are a little cringe worthy that have been fixed?Īdding progression elements to the RTS formula has definitely been a major success. Luckily we were able to talk to lead producer Jeff Lydell who answered the following questions. With that in mind we reached out to Relic to see if we could get their perspective on the games that they've released as well as what the future holds for the franchise. It's no secret that a few of us at Gaming Nexus are big fans of Relic's recent run of Dawn of War II games.
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